Chapter 19: Sealed Artifacts
"We are guardians, but also a bunch of miserable wretches that are
constantly fighting against dangers and madness."
The corridor outside the window was sealed, its walls ice-cold. The room
was illuminated with bright yellow lights. Dunn Smith's delivery echoed,
sending blow after blow to Klein's heart. It left him temporarily at a
loss for words.
Dunn shook his head and smiled when he saw Klein silent.
"Are you very disappointed? Beyonders are not like what you imagine them
to be. We are always treading alongside danger."
"There is always a price to any gain." Klein recovered from his shock as
he answered with a quivering voice.
It was true that he never imagined that the halo, abnormality, and the
inordinary aspects of a Beyonder would have such hidden threats. Perhaps
it was only because he was hearing a description without witnessing it
first hand and that he had been sucked into the vortex with a peculiar
incident already befalling him. Klein soon brought his fear, uneasiness,
worry, and apprehension under control.
Of course, the thought of shrinking back was inevitable; it lingered
around and refused to leave.
"Not bad. Very mature and rational..." Dunn finished the last mouthful
of coffee and added, "Also, Beyonders are not as powerful as you imagine
them to be, especially a low-Sequence Beyonder. Heh, why would we use 1
to represent the highest grade and 9 the lowest? Isn't this against
intuition and logic? The low Sequence we often mention refers to a low
grade or a high number. They are the starting point of the Sequence
chain.
"Alright, where was I? Yes, Beyonders are not as powerful as you
imagine. A low-Sequence Beyonder's power is no match for guns, much less
cannons. They are just more fascinating and indefensible than firearms.
If you have a chance to become a Beyonder in the future, you must
consider what I said today carefully. Do not make a rash decision."
Klein gave a self-deprecating smile.
"I don't even know when I will have the chance."
He felt that he would not miss the opportunity if it presented itself to
him. Consuming the wrong potion or a higher-ranked potion in the
Sequence could be mostly avoided. The major potential danger was the
subtle influences the potions had and what he experienced from having
heightened auditory and visual perceptions.
For the former, he could draw on the experiences from generations of
people before him. As long as he was not in a rush to advance himself
and patiently grasped control over his powers, the chances of losing
control were relatively low. Furthermore, he still had to resolve the
potential problem that he currently faced. He had to understand the
essence of mysticism and seek a way to transmigrate back. These were the
underlying reasons for taking the first step. He did not aim for higher
Sequence spots. If it was easy to lose control, he could just forget
about advancement, stay in his original Sequence, and rely on knowledge
to plan a way 'home.'
It was needless to elaborate on the potential risks. Back when Klein
held the luck enhancement ritual, he was nearly driven crazy. The
murmurings that nearly blew up his head were still fresh in his mind.
They were not unavoidable by not becoming a Beyonder; therefore, it was
better to gain power that allowed him to defend himself.
With this in mind, Klein felt that the pros clearly outweighed the cons.
It made his thoughts of withdrawal almost disappear.
Dunn picked up his pipe again as his gray eyes carried a smiling trace
to them.
"I cannot give you an accurate answer on this. To become a Beyonder,
firstly, you must make enough contributions. Perhaps tomorrow or the day
after, you would be able to interpret critical ancient documents. Maybe
you would be able to give us valuable ideas for one of our cases?
Secondly, it depends on the arrangements of the higher-ups. No one can
be sure.
"Alright, I believe you should know quite a bit about Beyonders now. In
the future, do not make a rash decision. Now, I'll introduce you to our
Nighthawks team's civilian jobs."
He stood up and walked to the door. He pointed in the opposite direction
of Chanis Gate and said, "We have an accountant and someone else who is
in charge of procuring necessities and collecting supplies handed out by
the Church and the police department while standing in as a carriage
driver. They are professionals and do not need to take shifts, so they
can rest on weekends. The other three civilian staff are Rozanne, Bredt,
and Old Neil. Their jobs include: attending to visitors, cleaning the
rooms, and writing case files and inventory registration lists. They
also guard the armory, storeroom, and the archives, strictly enforcing
the registration should someone wish to enter, take out or return an
item. Each of them has one day off a week, other than Sundays. They
negotiate among themselves on the arrangement of night shifts and rest
days."
"So is my job scope the same as Rozanne and the rest?" Klein swept away
his thoughts about Beyonders and tried to clarify his job
responsibilities.
"No, there's no need. You are a professional," said Dunn with a smile.
"You currently have two tasks. First, every morning or afternoon, go
take a stroll outside. Focus on the various streets that lead from
Welch's place to yours."
"What?" Klein was dumbfounded.
What kind of job is this?
Is that very professional?
Dunn inserted his hands into the pockets of his black trench coat and
said, "After you confirm that you have lost your memories, we will close
the case on Welch and Naya. Similarly, that diary of the Antigonus
family has vanished completely. We suspect that you brought it with you.
You might have hidden it on your way home which might be why we did not
find any clues at your place. This is also likely the reason why you
were not there and chose to commit suicide at home.
"Although you were mysteriously influenced and have forgotten this piece
of memory, the human spirit and brain is very fascinating, so there
might be residual traces. Daly might not be able to obtain them through
her means as a medium, but it does not mean that they do not exist.
Perhaps you will feel a sense of déjà vu at a familiar and critical
spot.
"That is what we wish to obtain."
"Got it." Klein was enlightened.
The Nighthawks' deduction of the diary's location was indeed reasonable.
He was the only one alive among the people involved. Only he had the
time and motive to take the diary away and hide it on his way back!
"If you can find the diary this way, you will likely make enough of a
contribution to become a Beyonder," encouraged Dunn, indirectly
revealing the importance of the diary.
"I hope." Klein nodded.
Dunn changed the subject again.
"Secondly, you get a day off every week. You can decide which day it is
for now. When you are not outside, go to our armory and read the
literature and canon books. This is a job for a professional historian.
When you finish them all, you will have to begin taking shifts with Old
Neil and the rest."
"Alright, no problem." Klein heaved a sigh of relief.
This is not something too difficult...
At this moment, Dunn turned his body halfway and pointed to the black
outward-swinging gates that was engraved with seven sacred emblems.
"This is Chanis Gate. It is named after the creator of the modern
Nighthawks system, Archbishop Chanis. There is one under the central
cathedral of every major city.
"It is guarded by formal Nighthawk members on rotation. Inside, there
are at least two 'Keepers' who are sent by the Church, as well as
countless traps. You must not approach it under any circumstances;
otherwise, misfortune will befall you."
"That sounds scary," Klein expressed his feelings.
"The area inside is divided into a few zones. Stored within are certain
potion formulas for certain Sequences and other magical materials. It is
also used to temporarily hold heretics, mutants, cultists, and members
of secret organizations. Heh heh, they will eventually be sent to the
Holy Cathedral," introduced Dunn in passing.
*Holy Cathedral? The headquarters of the Church of Evernight located in
the Winter County to the north of the kingdom, Cathedral of
Serenity?* Klein nodded slightly as though he was pondering over
the matter.
"In addition, there are all sorts of classified documents and records
inside. When you gain a higher clearance, you might have a chance of
reading them." Dunn hesitated for a moment before adding, "Behind the
Chanis Gate, there are also Sealed Artifacts in the basement."
"Sealed Artifacts?" Klein ruminated on the terms.
It sounded like a specialized term.
"Some of the extraordinary items we gather and retrieve are just too
important and magical. If they fall into the wrong hands, it would cause
immense destruction. Therefore, we have to keep it strictly confidential
and watch them carefully. Even we can only use it under special
circumstances. Besides..." With that said, Dunn paused for a moment
before continuing, "Besides, there are some things inside that are very
special. They had certain 'living' characteristics which can entice the
Keepers. It would influence the surroundings, attempt escape, and cause
catastrophic outcomes. They have to be strictly controlled."
"How fascinating," commented Klein wistfully.
"The Nighthawks headquarters have categorized these Sealed Artifacts
into four grades. Grade 0 represents Extremely Dangerous. They are of
the highest importance and of the highest confidentiality. They are not
to be inquired, disseminated, described, or spied. They can only be
sealed in the basement of the Holy Cathedral," described Dunn in detail.
"Grade 1 is Highly Dangerous. They can be used in limited ways. Their
security clearance is limited to diocesan bishops or Nighthawks deacons
and above. The central cathedral of diocese headquarters like Backlund
can store one to two artifacts. The rest will be handed over to the Holy
Cathedral.
"Grade 2 is Dangerous. They can be used with care and moderation. The
security clearance requires one to be a bishop or a Nighthawks team's
captain and above. The central cathedrals in the various cities can
store three to five artifacts. The rest will be turned into the Holy
Cathedral or the diocese headquarters. Grade 3 is Considerably
Dangerous. They have to be used carefully. It can only be requested for
operations that require three or more people. The security clearance
requires one to be a formal member of the Nighthawks."
"In the future, you will see the corresponding documents. Through the
numbers, you can understand what they represent. For instance, 2-125
means that it is a Dangerous grade Sealed Artifact No. 125."
As Dunn went on, he suddenly turned around and returned to his room. He
pulled out a piece of paper from the bottom of the drawer.
"By the way, take a look at this. Three years ago, a newly appointed
archbishop lost control. For some unknown reason, he stormed through the
various levels of protection and vanished mysteriously with a Grade 0
Sealed Artifact. Memorize this photo. If you discover him, do not alert
or disturb him. Return to report it immediately or the chance of you
dying in the line of duty is a thousand percent."
"What?" Klein received the piece of paper. There was no title on it,
just a black and white photo with a few lines of words.
"Ince Zangwill. Male. Forty years old. Former archbishop. A Gatekeeper
who failed in his promotion and was enticed by the devil and was
corrupted. He escaped with Sealed Artifact 0-08. Particular traits
are..."
The picture depicted Ince Zangwill as wearing an all-black clergyman
robe with buttons on both sides and a soft cap. His hair was dark blonde
and his pupils were so blue that it was nearly black. He had a high nose
and his lips were tightly pursed. His facial features were like a
classic sculpture without any wrinkles. The most striking characteristic
was that he was blind in one eye.
"The description of the corrupted is so detailed but the only thing
about the Sealed Artifact is its codename..." Klein honestly offered his
first impression.
"That's why it is at the highest security clearance. The search for
Sealed Artifacts No. 0-08 is only described verbally and never written
in words. Even so, the description will be little," said Dunn with a
sigh. "0-08 appears to be a common quill, but it does not need ink to
write. That's all."
Dunn did not dive deeper into the topic. He tugged at the golden chain
on his black trench coat and took out a gorgeous pocket watch of the
same color. He clicked it open and took a glance before pointing
outside.
"I've told you all you need to know. Go to the armory to find Old Neil.
Get him to arrange the documents that you need to read. He is no
ordinary civilian clerk. He was once a formal member, but due to his
advanced age, he failed to be promoted. His health is ailing, so it's no
longer suitable for him to handle cases. Furthermore, he does not wish
to become an internal Keeper or rest at home. All he wishes is to be
accompanied by documents and records."